So I know Notch publicly stated that he hadn't written tests for the Minecraft code and didn't intend to because it's too hard to do, but the problem (other than your mind blowing when you read things like that) is that every release introduces the most stupid regressions possible. Let's take the recent 1.2 set of releases as the example here:
1.2.1: After a lot of preview builds, we have a whole mess of bugs. Fair enough, there are a lot of changes. One of these is that big trees are far rarer than they're supposed to be.
1.2.2: Big tree generation is fixed. The game now crashes if you look upwards at the sky, and mobs don't burn in sunlight anymore.
1.2.3: Mobs burn in sunlight again. Silk touch no longer works on glass.
These aren't even related things. I can't imagine there being any shared code between the thing being fixed and the thing that gets broken. At least Jeb is actually trying to improve the game, but seriously man... get some regression testing implemented. Let this be a lesson to you all.
#Kemp
Friday, March 02, 2012
Friday, November 18, 2011
Monday, November 07, 2011
Overheard and unexpected
Unexpected thing to hear when passing a computing lecture:
"41 took their own lives."Come on now, Oneiric wasn't that bad, was it?
Saturday, October 29, 2011
Why I might be buying a Kindle
In a previous post I gave my reasons for not buying a Kindle. As it turns out, I may have been hasty. I know how to admit I'm wrong though, so here it is. The new Kindle being sold in the UK is the one without adverts, costing £89 as previous mentioned. However, the cheap American model is the one bundled with adverts, so the comparison wasn't like-for-like. The equivalent model without adverts costs $109 on the American Amazon site, which is around £68. Adding on the 20% VAT brings that to £81.60. Even I can forgive £7 :)
Tuesday, October 25, 2011
Mini Server Power Draw
Previously, I showed my new home server build and mentioned that I would give some power draw figures. I have since managed to borrow a Plogg device from work and taken some (quite non-scientific) measurements.
It turns out that, with all hardware set up as it is by default, the server draws around 25 Watts when idle and around 40 Watts when under load. To put this into perspective, my desktop PC draws around 90 Watts when idle and around 145 Watts when I'm gaming. Thus, my server isn't incredibly low power as it stands (though this is partly because I designed it to be able to provide some decent number-crunching ability when needed). The total draw over a year will be around 219 kWh, which should cost in the region of £25 or so if my maths is correct.
Bonus power draws:
I will update this post in the near future with power draw figures with alternate configurations (such as running the CPU with a single core).
It turns out that, with all hardware set up as it is by default, the server draws around 25 Watts when idle and around 40 Watts when under load. To put this into perspective, my desktop PC draws around 90 Watts when idle and around 145 Watts when I'm gaming. Thus, my server isn't incredibly low power as it stands (though this is partly because I designed it to be able to provide some decent number-crunching ability when needed). The total draw over a year will be around 219 kWh, which should cost in the region of £25 or so if my maths is correct.
Bonus power draws:
- 21" LCD screen: 40 Watts
- External hard drive: 10 Watts
- Speakers (silent): 5 Watts
I will update this post in the near future with power draw figures with alternate configurations (such as running the CPU with a single core).
Sunday, October 02, 2011
Why I won't be buying a Kindle
If you were to go to the Amazon US site today, you would see an announcement regarding the new Kindle models, including the phrase:
Let's do the maths here... US price is $79, which is equivalent to £50 and some change. UK price is £89, which is equivalent to slightly under $139. We have a difference of £39 or $60. Now, I don't have a Kindle currently, but my girlfriend's one has served her quite nicely and I've been considering it on and off for a while, so at £50 I would have bought the new model with barely a thought. At almost double the price though... I don't think I'll be doing that.
I do have to congratulate Amazon on one thing though: they've released the new model at a lower price point than the old one, and still managed to make me feel ripped off. That takes skill.
There are two types of companies: those that work hard to charge customers more, and those that work hard to charge customers less. Both approaches can work. We are firmly in the second camp.and
We are excited to announce four new products: the all-new Kindle for only $79, two new touch Kindles – Kindle Touch and Kindle Touch 3G – for $99 and $149, and a new class of Kindle – Kindle Fire – a beautiful full color Kindle for movies, TV shows, music, books, magazines, apps, games, web browsing and more, for only $199.In summary, they are dedicated to charging customers less, and the new basic Kindle model is $79. All fair and good. However, if you were to go to the Amazon UK site, you would see:
Today, we are excited to introduce our all-new Kindle for only £89.Wait... what?
Let's do the maths here... US price is $79, which is equivalent to £50 and some change. UK price is £89, which is equivalent to slightly under $139. We have a difference of £39 or $60. Now, I don't have a Kindle currently, but my girlfriend's one has served her quite nicely and I've been considering it on and off for a while, so at £50 I would have bought the new model with barely a thought. At almost double the price though... I don't think I'll be doing that.
I do have to congratulate Amazon on one thing though: they've released the new model at a lower price point than the old one, and still managed to make me feel ripped off. That takes skill.
Wednesday, September 21, 2011
"Unique" Game Characters
Taken from the description for a new free-to-play game on Steam (Rusty Hearts):
So I have two topics here, and I'd like to put the disclaimer up front that I haven't played the game, and for all I know they've done something amazing with the characters that would make me say "woah, I was not expecting that". Experience has taught me that it rarely happens though. On the other hand, this is not a personal attack on the makers of the game. I'm sure they've put a lot of work in, and you guys should go check it out. It's free, and you never know - you might like it. Instead, this is an attack on the industry's tendency to reuse the same concepts over and over without really thinking about why they're doing it (other than because it worked for product X, Y and Z in the past, so why put dev time into coming up with something fresh?).
Firstly, I suspect that "unique" may be somewhat of an exaggeration there. They've taken a few of the template "cool" characters that are used in almost everything. We have the token sassy woman figure who is good with magic and spends half the trailer giving you views up her skirt, we have the guy with the mysterious past who likes to beat things to death, and finally we have the half-vampire (more on that later) who plays with dark magic and yet for some reason fights on the side of good. I hope there's a very good explanation of why they're hanging out together and fighting evil, because it seems a little tenuous on first inspection.
Secondly, I hate this whole half-vampire concept. I know it allows a cheap injection of drama, but how exactly does it work? I can think up much darker and more dramatic characters than the ones we see if I conduct that exact thought exercise (i.e., put more thought into it than "Kids like vampires these days, right? But he can't be all evil, so how about if he's half vampire? We can work the coolness and angst in but he can still be a good guy."). But it seems that the thought exercise is never quite executed, and rather than a troubled Blade-like character who fits into neither world but still fights for what he believes is right, we end up with "He's half this and half that. Isn't he so cool? See how he isn't looking at that explosion. I bet he doesn't afraid of anything."
I've kept the points short so that it doesn't turn into a rant, so I'll leave it there for now. Let me know what you think. Are character concepts stagnating and being based on "that's cool" rather than "this guy really fits the overarching themes", or am I imagining the whole thing?
Meet Unique Heroes - Angela – a sassy witch specialist of elemental magic. Tude – a mysterious, monstrous past and a clear taste for close range melee weapons. Frantz – a half vampire with mid-range melee weapons and dark magic.
So I have two topics here, and I'd like to put the disclaimer up front that I haven't played the game, and for all I know they've done something amazing with the characters that would make me say "woah, I was not expecting that". Experience has taught me that it rarely happens though. On the other hand, this is not a personal attack on the makers of the game. I'm sure they've put a lot of work in, and you guys should go check it out. It's free, and you never know - you might like it. Instead, this is an attack on the industry's tendency to reuse the same concepts over and over without really thinking about why they're doing it (other than because it worked for product X, Y and Z in the past, so why put dev time into coming up with something fresh?).
Firstly, I suspect that "unique" may be somewhat of an exaggeration there. They've taken a few of the template "cool" characters that are used in almost everything. We have the token sassy woman figure who is good with magic and spends half the trailer giving you views up her skirt, we have the guy with the mysterious past who likes to beat things to death, and finally we have the half-vampire (more on that later) who plays with dark magic and yet for some reason fights on the side of good. I hope there's a very good explanation of why they're hanging out together and fighting evil, because it seems a little tenuous on first inspection.
Secondly, I hate this whole half-vampire concept. I know it allows a cheap injection of drama, but how exactly does it work? I can think up much darker and more dramatic characters than the ones we see if I conduct that exact thought exercise (i.e., put more thought into it than "Kids like vampires these days, right? But he can't be all evil, so how about if he's half vampire? We can work the coolness and angst in but he can still be a good guy."). But it seems that the thought exercise is never quite executed, and rather than a troubled Blade-like character who fits into neither world but still fights for what he believes is right, we end up with "He's half this and half that. Isn't he so cool? See how he isn't looking at that explosion. I bet he doesn't afraid of anything."
I've kept the points short so that it doesn't turn into a rant, so I'll leave it there for now. Let me know what you think. Are character concepts stagnating and being based on "that's cool" rather than "this guy really fits the overarching themes", or am I imagining the whole thing?
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