Elder Scrolls 4 Oblivion: Running at 2560x1600 with NVIDIA Enhanced Application mode 16xQ, extremely rare 1‐2 second pauses occur during some fighting. [262685]
This appears to be an application issue in how large textures are created during the in-game fighting.
If I ran it at those settings I'm pretty sure I'd have extremely frequent 1-2 minute pauses, screw an odd second lost here and there.
Edit:
Reminds me of a similar bug report in the release notes once. It was a very new game at insanely high resolution with max AA and AF applied running on a GeForce4 series card. I can't remember very well but I believe the report mentioned the game crashes to the desktop on launch. If it didn't you'd wish it had done...
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